To add on to this, I suggest just using the "Emulate Fullscreen" option on Windows. Yeah, anything other than native refresh rate/bit rate and extra 32 bit/60hz modes is kind of pointless, but once again, someone might complain. Why not display only one resolution and make snes9x choose the bit/hz based on what is set by windows/unix/mac on desktop? A cross platform Qt version in the future might be an option.ĥ - Cosmetic change: there are several of the same resolutions to choose mixed with 16/32 bit plus 60/70/75 hz. Windows doesn't have the resources to make this easy like Gtk does. At least i didnt see any opton on GUI for that. Those are for when the game uses a 512 pixel wide mode, which is rare.Ĥ - You can choose the language on GTK build but not on windows. So far, we only have the rights to use the versions we have.ģ - I tried the Hi-Res filters in the output processing image and nohing changed here, only changing the filters above made a change in the GFX. They may not seem useful, but someone out there will get irritated if we remove anything.Ģ - There are optimized versions of HQX/XBRz filters around on net, it also would be nice if snes9x had them. Even when apps have permissions (possibly via social engineering), the system should warn about mass changes to files e.g a task is run that does deletion or encryption and the system checks what the target size is, it can just warn that a lot of files will be impacted and what will happen to them and ask if the user wants to proceed.Well, perhaps these are simple but i dont know if those could be classified as such:ġ - Some filters such as: EPX, Simple, DOT Matrix, both TV Mode, lq3xbold, SuperEagle and Blargg dont offer too much of an improvement to the GFX, it would be nice to remove them but it's a personal opinion, i'll understand if this doesnt happen. Applications should only have read and create permissions for files not created by them until the user explicitly allows them to overwrite or delete files. Really this goes back to the problem of executables having write permissions to all user-account files on a system by default when they shouldn't. Maybe this is something Apple can setup where developers can enter a checksum online against a product version and when the OS tries to run a binary, it checks the product and version to see if the checksum matches the one the developer put in Apple's database. The system should really handle this for you. Then you just type checksum and drag a file in to get the results and that saves remembering the command for each but you'd only ever be checking a single value and it's not likely something you'll ever do anyway. Openssl sha1 "$1" openssl dgst -sha256 "$1" openssl md5 "$1" You can make a shell alias to do all the checksums in one go e.g open your bash profile with: open ~/.bash_profile, paste in: You would then use the same method and check if you get the same result. Whatever company that put the file up will say which checksum method they are using and then they write what the result would be. Because they have to check the whole file, some checksums can take a while to run. The different algorithms are just selected based on probabilities of duplicate checksums and performance. If the data got corrupted to 011110, it would be 2+3+4+5 = 14 so one bit changes but you get a larger change in the checksum. Say that your binary data was 011100 and you wanted to check it was accurate, you could do something like add all the positions of the 1s so 2+3+4 = 9 and that would be the verification. If there are small changes to the file then the result should change a lot. What they do is convert the data stored in the file into a short code using an algorithm. AI could start a whole series of these scripts. Is there a terminal command that returns what checksum method is used for a file? It would be nice to have an Automator script that would look at the file and return a checksum for the less than tech savy users.
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